using UnityEngine;
using System.Linq;
using System.Collections.Generic;

[RequireComponent(typeof(RPGMotor))]
public class Character : MonoBehaviour
{
    public RPGMotor mMotor { get; protected set; }
    public CharacterAnim mAnim { get; protected set; }

    void Start ()
	{
        mMotor = Utils.GetComponent<RPGMotor>(gameObject);
        mAnim = gameObject.AddComponent<CharacterAnim>();
    }
}